BVM CSI Student Chapter had organized the first session of Animation workshop on 25 th July, 2018 for introducing Blender, a 3D computer graphics software toolset for the students of 2 nd and 3 rd year Computer Branch. The session was conducted by Abhishek Shingadiya, Student Coordinator and was coordinated by Dr. N. M. Patel, CSI Student Branch Counselor. The session initiated with a small presentation on the various features of Blender and the type of work that can be achieved using the same, a short video clip created by the development committee at Blender. The actual interaction with the software started with some basic shortcuts for creating a new object, its scaling, rotation, translation.

A Water Tub was selected as the project to be developed during the session. Techniques for creating block structures, defining different projections, changing the dimensions and appearance of a surface, adding properties to elements, rendering etc was taught, along with a practical application of the same. Important information regarding the rendering and processing time according to different parameters was explained. The session ended with a video clip created by the Abhishek Shingadiya as a project showing the work that can be created using the software.

The attendants showed great enthusiasm towards understanding and applying the concepts and techniques taught during the session and showed a positive attitude towards the upcoming sessions and for similar workshops in the future.





BVM CSI Student Chapter had organized the second session of the Animation workshop on 28 th July 2018 for introducing Blender and continuing the previous session, for the students of 2 nd and 3 rd year Computer Branch. The session was conducted by Abhishek Shingadiya, Student Coordinator and was coordinated by Dr. N. M. Patel, CSI Student Branch Counselor. The session started with an overview of the previous session work and solution of student’s doubts.

A Pair of Falling Dice was decided as the project for the session. Techniques for creating dice structures, working with its different projections and changing the dimensions for proper appearance, adjusting the position of Vallabh Vidhyanagar Chapter CSI Student Branch, BVM camera frame for a perfect view, adding properties to enhance the movement of the dice, defining different surface attributes within the same structure and working with its properties, lamp and its position etc., was taught in the session.

Following it different animation examples were shown to illustrate the complexity of the animation procedure implemented in the real-life projects but, at the same time explained the effects that can be created with the same. The examples included a cardboard character, and some cartoon characters showing how movement is created in any animation using the concept of bones. Finally, different modules of the software i.e. VFX, creation of games, video editing etc. was explained and different sources to learn those things was also shared. In all the students showed huge interest in the entire workshop and were always ready to explore new things and thus showed a positive feedback to the same.





BVM CSI Student Chapter had organized the third session of the Animation Workshop on 1 st August 2018 for introducing OpenGL, for the students of 2 nd and 3 rd year Computer Branch. The session was conducted and coordinated by Dr. N. M. Patel, CSI Student Branch Counselor. The session started with some basic terminologies and concepts of graphics like rendering, modeling etc., Following it were basics for creating a realistic image using modelling and different rendering stage. Then introduction of openGL and how iteractive 3-D animation could be created using it was talked about.

Following it different platforms and softwares required to run OpenGL on different Vallabh Vidhyanagar Chapter CSI Student Branch, BVM OS platform were introduced. Other topics discussed in the session included the different steps for rendering any object, code to implement those different steps in OpenGL and execute the code on Linux System.

To illustrate the rendering possible through OpenGL, an OpenGL code to show the projection of 3D Cube was explained and the rendering of different primitive objects of graphics was shown to the students. Overall the session provided the students the basics of OpenGL to start with.